The game managed to blend fun, frantic gunplay with rewarding stealth. Like Capcom’s handling of the Resident Evil 2 remake, Activision would build on top of that near-perfect foundation left by Rare in 1997. This vastly overhauled GoldenEye for the better. Iconic settings like the Dam, Silo, Archives and Train were re-created to fit engaging shootouts. But GoldenEye 007 would bring new elements to the table, including redesigned levels, scripted moments, and new objectives. Players would still mow down bad guys while completing objectives. Its gameplay would be conventional to Activision’s first-person formula. Veteran 007 composer David Arnold would also remake Tina Turner’s title track with Nicole Scherzinger behind the vocals. For players, it included elements of the smartphone gadget and themes of cyberterrorism. This was done with none other than GoldenEye’s original screenwriter Bruce Feirstein, who also tweaked his script to fit the modern setting. His feedback translated into the game’s writing. GoldenEye 007 was also treated as a full-on film production for Daniel Craig. Ultimately, this would translate into Craig’s role of voicing Bond. This came with constructive feedback on Bond’s movements, interaction with GoldenEye’s other characters and even takedowns. Wilson stated Craig knew about the 1997 game’s impact and was very “hands-on” during planning. In a lost 2010 interview with Official Nintendo, executive producer David G. GoldenEye 007 was surprisingly produced with Craig’s love for the film. More importantly, Daniel Craig would get to fulfill a dream of remaking Brosnan’s debut film GoldenEye by reciting some of the same lines. Iconic characters were given new life through a refreshing delivery. The story would be modernized with its setting, technology, and weapons. Down to the core shooting mechanics which were updated with Activision’s Call of Duty flair. Only because it has the same identity as the 1997 shooter. This is arguably one of the best James Bond games to exist behind GoldenEye 007. With the studio holding the license, original developer Rare wasn’t involved. Nothing was sacred for Activision, who announced a remake for the acclaimed Nintendo 64 classic in 2010. Systems: Nintendo Wii, Nintendo DS, PS3, Xbox 360ĭeveloper: Eurocom (Consoles), n-Space (DS) 007: Quantum of Solace would also be the most faithful project that captured Craig’s films shot-for-shot. Special praise was given to the PS2 version, crafted as a challenging third person shooter with a stealth focus. As a twist, a third person cover system similar to Uncharted was added. Players could actually experience most of Casino Royale in game form, which overshadowed Quantum of Solace for levels and content. The full game would become a first-person shooter bonanza. Additionally, original voice work from Judi Dench, Mads Mikkelsen and Daniel Craig himself. Notable set pieces to explore beyond what audiences saw in the movie. This included re-designing each of the action scenes as playable levels. Behind-the-scenes interviews revealed Activision would closely adapt Casino Royale and Quantum of Solace. Before photorealism, these graphics would be used to mimic Craig’s scenes frame-by-frame from his first-person view.Ġ07: Quantum of Solace would also be the latest movie tie-in game as the trend peaked. 007: Quantum of Solace even uses a modified engine from Call of Duty 4: Modern Warfare. Treyarch would oversee production for its console version, which plays exactly as Call of Duty veterans expect. Sharing similar first-person shooter mechanics and control scheme. It’s worth noting 007: Quantum of Solace released just a week apart from Call of Duty: World at War. This direction under Activision would put future Bond titles under a shadow of Call of Duty as the series grew into annual releases. As the sole license owner at the time, developers would gear the next 007 game as a AAA first-person shooter. Like Pierce Brosnan’s debut in GoldenEye, Activision saw it fit to do the same. Through Quantum of Solace, the studio would be given extra time to develop a game for almost every seventh-generation console.Īctivision’s love for Call of Duty took a bigger toll on Craig’s games for years to come. Instead, Activision would jam-pack two movies’ worth of content into a single project ahead of its 2008 sequel. Systems: PC, PS3, PS2, Xbox 360, Nintendo Wii, Nintendo DSĭeveloper: Treyarch (Consoles) Beenox (PC, Wii), Eurocom (PS2), Vicarious Visions (DS)ĭaniel Craig’s first ever video game appearance wouldn’t start with 2006’s Casino Royale.
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